About This Game Build your fleet, trade, explore and conquerHelium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Trade resources, buy ships and stations to fulfill contracts ! Dock at stations to buy and sell you wares or upgrade your ship, upgrade your technology to be more efficient and militarize your fleet to prevent piracy. You will need to master both real-time action and long-term strategy: destroying a freighter has a direct impact on the economy, while declaring war will make your spaceflight environment slightly more hostile... 13 playable ships with weapon and engine upgradesBuild and fly fleets of fighters, bombers, cargos, corvettes or capital ships. Buy new engines and weapons. Fast-paced combat with Newtonian flight, localized damage and joystick supportThere is no speed limit in Helium Rain. You can fly at half a mile a second while aiming backwards. Aim for critical systems in order to disable ships, kill their crew or capture targets, and don't fly into asteroids. Complex economy modelTake advantage of a complex simulation of space trade to be the most competitive company. A planetary system to exploreExplore around 25 sectors orbiting the gas giant Nema and its moons. Procedural contracts, world exploration, technology upgradesPick contracts and build your empire to become the largest company. Quick-action skirmish modeSetup your fleet, pick an opponent and go into fighting action right away !A world that feels realYour ships have generators, radiators, weapons, engines, cargo bays or life support systems - they all work together. Every thruster on your ship plays a role. Aim for engines to pin down your enemies, or send them spinning around by destroying power stations. Most ships have more than thirty individual parts ! You can customize the most important parts of your ships - your main engines, attitude control thrusters, weapons and hull colors.Your competitors are independent factions, companies with the same goal as yours - ruling the system. They will try to undercut you, or even attack you if you become a threat to them. But don't be too quick to destroy them, as war can break the supply of resources you depend on ! Attacking freighters will destroy resources, with the potential to cause an economic crisis. 7aa9394dea Title: Helium RainGenre: Action, Indie, Simulation, StrategyDeveloper:Deimos GamesPublisher:Deimos GamesRelease Date: 11 Oct, 2018 Helium Rain Crack English helium rain test. helium rain skidrow. helium traveler rain jacket. helium rain steam. helium rain confidence level. helium radar rain cap. helium rain walkthrough. helium balloons rain. helium rain epic games. helium rain kilt. helium in rain. helium rain sectors. quechua helium rain jacket. helium rain jupiter. helium rain battle. helium rain pc game review. helium rain reddit. helium rain population. helium traveler rain jacket. helium rain. helium rain jacket. helium rain source code. helium rain review 2018. helium rain pc review. helium rain guide. helium rain pc gameplay. helium rain roadmap. helium rain manual. helium balloons sink in rain. helium rain igg. helium rain telescope. helium rain ships. helium hd rain jacket. helium rain stations. helium rain capture station. helium rain on steam. helium 2 rain jacket by outdoor research. helium rain vs x4. helium rain pendulum. quechua helium rain 500 dames. helium rain save location. helium rain github. helium neon rain. quechua helium rain 500 jacket. helium rain skidrow. helium rain docking. helium rain on steam. helium rain capture ship. helium rain pc gameplay. helium rain reddit. quechua helium rain 500 I write this negative review with a heavy heart. So much about this game was done amazingly. The docking was awesome. The graphics are pretty. It's weakness was a totally devoid plot and story. This could become Independence War III with a solid expansion, but unfortunately is boring after about 30 minutes.. I can applaud the work that's been done so far, but Helium Rain feels flat out incomplete. With a confusing UX (and don't get me wrong, it's biggest competitor had that problem too) and janky flow for trade, repair, and contract management, this game is a chore to play. I had scenarios where I had thought I had fulfilled the contract (Sell 48 Steel to [Specific Station]) only for the contract to not register it, and for me to have to abandon it, taking a significant reputation hit.Docking UI elements are inconsistent and frequently get taken over by other elements such as signal sources (which aren't explained to you, but you can find them in time.) Researching Auto-Docking doesn't actually work, requiring a manual docking procedure that I will admit, I enjoyed heavily.Visually the game looks very utilitarian, and I can accept that for a spacefaring game that is trying to rely on more realistic approaches in a future environment.There's insufficient communication with the player by the game. Everything absolutely feels fake. It felt as if items were present just to fulfill a robot role. This wasn't a place people lived, this was a place filled by bots to just fill space.Traveling hides scene loading, and that is incredibly disappointing as the time function for moving forward seems way out of place. To orbit a planet, you select a "sector" and skip days. If you leave the orbit menu while "traveling", you'll get a view of sideways light-bent points of light trying to imply you're going fast around the planet. but if you try to fly in the direction of said movement, you eventually get reset in the "center" of this empty space as you have "left the sector", ultimately destroying any immersion as to the scope of the area you have to play.Neat idea, but boring and lacks any fleshing out, at least early on. For $14.99 it's okay, but I expect a little more with my titles trying to simulate space to a degree. I need to feel some level of investment for where I am, and this game (even with its tutorial) is very clinical and by the book.. Game in same genre as X3. Well executed newtonian simulator, nicely balanced economy - including ability to create nearly independent space complexes. You can either haul cargo for other companies, or start building your own empire. My only gripe would be lack of content - after 20-30 hrs all challenge is done, and there is no more feeling of achievement. For a price it is great game and hertilly recommended to any space business\/sim games.. You know Texas poker card game for computers? This game is pretty much the same thing base on how they're programmed. Very static and cunning.Issues:Other corporations would not protect their own sectors where my freighters traded in to fend off the pirates themselves. Even a very light pirate fighter flying in Ghoul class could easily take over any stations and disable my freighters unless I fly for days to that sector and destroy that pirate myself. Indeed, it makes sense to mix fighters or battleships with freighters into the same fleet but it always depends on combat values, pirates often have higher combat values that can easily defeat player's fleet or player's stations. I wonder what happens to that feature of player's combat fleets patroling the sectors or defend stations and select specific ships to fly to a certain sector like Egosoft's Xseries, Helium Rain apparently doesn't have it. The only way to command other ships to fly to other sectors is creating a trading route under company menu which is a hassle.Diplomacy is very restricted to how much player can afford to pay tributes. Repuations is harder to earn than lost by 10 times making more missions to avoid. It doesn't appear to count if player destroy pirates for raising repuations with other races without selecting missions to defend other races' sectors.No freelance traders for player's freighters here, have to micro-managing every trading routes around every a week or so. Have to check economy menu to see which sectors for supply and demands, also don't forget to check the prices. So after 10 trading routes, it becomes more hassle but this game is pretty much like 4x game, not like Egosoft's Xseries, so player can micro-managing as much of time before flying to other sector or skip a day like turn-base game.Cannot fly out of sector's range and the range is much smaller compare to Egosoft Xseries. Only limit numbers of player stations can be built, 5 per sector unless the player researched dense stations which increase to just 10 per sector, that's it. When building station, player cannot pinpoint where in a sector for station to build, even it's pointless since the sector's range is still limiting.UI feature sucks for combat. All it matters is who have higher combat value points, that's it, not skills or evade and stations do not have any defenses like lasertowers, mines, turrets, stealth, or hide inside asteroids, etc. Only fleets with higher combat values can protect stations against other lower combat value fleets, that's it. So if the pirates with higher combat value decide to go war against player at any given times, the player is screwed, game over if requesting for peace doesn't work or taking too long. Only way to stop the pirates might be to go through game program files and delete the pirates if you know how to. Pirates often raid other sectors, even several at same time and there are around 24 sectors I think at most, while several sectors having no stations or ships, so there's not much room for expanisons to beat the odds. I haven't tried to destroy pirates in early game before they grow stronger but I realized this isn't sandbox game that there are around 15 other corporations, one or more of them might go war against the player regardless. Plus, there's not much sense of unity between player with other corporations.There are bugs, while micro-managing routes as to select which sectors, products and buy, sell, load, unload, adjust routes, etc, the game often crashed to desktop with fatal error. Once in awhile, it crashed while flying or entering other menus.This game is sort of a mix with 4x games like Free Orion/Galactic Civilizations 3 and sandbox fly sims like Xseries, but it's limiting or less depth, also it includes Texas poker game's cheating algorithms against player as well. I was hoping this would be a sandbox based game or has sandbox features but it really ain't. I'd give this 2 out of 10. Because of this, I rarely buy games, so other gaming companies could thank Helium Rain for making me turned out to be more skeptical on buying new games.. Thanks for releasing the source code for your game! It is awesome to see how your slate implementations work in action, and reading the source and looking at how you implemented your menus and ui have helped me make steep progress in learning to use slate. tyvm :D. Entertaining trade based space sim with a dynamic economy. Reminds me of ETS2 and X3 ina a good way. Havent got to combat yet but have seen other factions fighting over sectors and it looks good.. Was going to write a review about how this game is everything I like about the X series and more, but looks like everyone else already noticed! Definitely worth a buy! ♂: add 2 mini gamesClicker and puzzleadd 2 songsadd new waifuadd new achievements. Helium Rain 1.3.2 hotfix released: We've released a hotfix for Helium Rain today. As for 1.3.1, this update targets a specific issue. Fixed notifications at the end of a complex upgrade that would cause crashesWe're also retiring the beta branch of Helium Rain today. The default branch has featured the same builds for a few months now, so this won't have any impact.. Helium Rain 1.3.6 hotfix released: Hello,We've released the 1.3.6 update to Helium Rain. This update fixes two recently reported bugs :Fix research points increasing too quickly with Instruments techFix people consuming resource during constructionThank you for playing Helium Rain !. What to expect during Early Access: Hello !We're releasing Helium Rain in Early Access to garner feedback from the community, and decide which features are the ones most needed. Here is our plan : Add joystick, gamepad navigation to the menus. Using only the mouse for navigation in menus is annoying for joystick users. Bug tracker entry[dev.helium-rain.com]Make orbital engines affect the travel speed. Some orbital engines would offer a higher travel speed between sectors. The spaceflight gameplay would be unchanged. Bug tracker entry[dev.helium-rain.com]Introduce fuel consumption. Using orbital engines would draw fuel from your spacecraft's tanks, needing periodic refueling. Bug tracker entry[dev.helium-rain.com]Add modding suppport to the game. While we're not sure whether this will be available or when, this is something we are investigating right now. Bug tracker milestone[dev.helium-rain.com]Main story quest. While Helium Rain is a sandbox game at its heart, we are adding story elements to it. Please tell us if one feature is more important to you ! Don't hesitate to suggest other ideas in Discussions if you believe they would make the game better. This is what Early Access is for.Thank you and have fun !. Helium Rain beta updated: We've updated the Helium Rain beta branch on Steam. This is an experimental release meant to ensure the next engine version works well (from Unreal Engine 4.19 to 4.20). Some other changes included here will be part of the next official update too, so you can either try them here or wait.Fix joystick throttle not behaving in a controllable mannerFix autopilot not cancelled by joystick controlsFix unreadable HUD at 4K resolutionThis new beta version is fully compatible with existing game saves, so it is safe to move from the main to beta branch, and back, without risk to your game progress.To enable the beta channel, right-click the game in Steam, go to the Properties menu and the Beta tab. Select the "Beta - Helium Rain Beta" entry and confirm the change. Thank you for playing Helium Rain, and please tell us of any issue !. Helium Rain beta updated: Hi !We've released an updated game build on the beta branch of Helium Rain. This new build does not affect the game itself, but brings an updated Unreal Engine version and a new release process on our side. Let's see what changed !Linux support. Helium Rain 1.02 hotfix released: We've released a hotfix to correct a number of issues with the game. The changelog for this update is as follow :Fix fleet controls available on AI fleetsFix auto-trade not actually requiring the Automated Trading technologyFix high memory usage and performance issues in company logFix typos in textsFix "buying" transactions not defaulting to the contract-bound amountFix crash on sector reloadWe've also adjusted the rewards from scanning artifacts, to ensure they would be rewarding in end-game, unlike the previous situation.Please tell us if you find additional issues !. new achievements II: ♂. Helium Rain hotfix: We've released a small hotfix today to address some rare cases of game saves crashing the game at load. The issue was related to the Company Log feature, and is now fixed. As a reminder, if you ever encounter a game crash or a bug, please do tell us about it - this is how we found, and fixed this issue. Read more on this on our bug tracking home[dev.helium-rain.com].See you soon for other updates !
Helium Rain Crack English
Updated: Dec 8, 2020
Comments